The Last Bastion

For the old guard, the happy fools, the dreamers.

My first play experience with Guild Wars 2

| May 3, 2012

I’m having a really difficult time starting this article. Partly because there’s so much I want to say. It’s really hard to sort it out and figure out where to begin. Also because I don’t feel like anything I could possibly say will describe what I’m thinking and feeling very effectively. The most clear and […]

Guild Wars 2 – I’m back on the wagon.

| April 1, 2012

Or is it “off the wagon”? I can never remember how that goes. I’ve had plenty of time now to sit in my corner and think. I’ve talked with a lot of folks I trust, and I’ve taken stock of every opinion I could find on the internet. I’ve also had the benefit of a […]

The Trash Loot Economy and Row, Row, Row Your Boat

| March 22, 2012

I’ve spent a couple days trying to come to terms with ArenaNet’s last blog post. It’s still a work in progress in my mind, and considering the fact that we are still entirely starved of details and specifics, I can’t really come to a final opinion until likely sometime after the game releases. That’s a […]

Copernicus – The conspicuous silence of 38 Studios

| March 19, 2012

Based on quotes from Curt Schilling and a few other developers, we know a few vague things about the upcoming MMORPG from 38 Studios. We have some concept art from several years ago. One of the most interesting pieces of information about the game isn’t something they’ve said, however…it’s what they haven’t said, or shown, […]

Selling Trophies

| March 18, 2012

In terms of justification for selling certain items in a microtransaction shop, I’ve been seeing one argument made more than just about any other. “These items are just cosmetic.” Now, if the items are just cosmetic, I totally agree. Purely cosmetic items (items with no in-game communal value) are exactly the types of things that […]

Ramblings about Microtransaction Shops

| March 15, 2012

I’m actually having a tremendously uncomfortable time right now with Guild Wars 2…which is why I’m ranting. There are a ton of things I love about the design and underlying philosophy of Guild Wars 2, and I’m sure by now those who know me probably think I’m a completely mindless fanboi for the game. I […]

Some thoughts on class systems

| February 7, 2012

A discussion of class systems in the MMORPG genre over on 38Watch started the tiny wheels turning in my head. I joke sometimes that in certain ways, the biggest reason I dislike Rift is because of the damage it did to people’s expectations for future games. At least for a year or more, anytime a […]

What I want.

| December 12, 2011

There was a quote from Curt Schilling over on the 38 Watch boards. He mentioned a sentiment that is very common in the genre… players don’t know what they want. I agree in part…the MMORPG as a game is extremely complex and it’s really impossible to fully understand what it takes to build one without […]

My Star Wars: The Old Republic Review

| November 28, 2011

I’ve tested the game, so I should come and admit I was wrong. Sort of. I played for about 24 hours or so over the three-day weekend. I went from confirming the game was actually worse than what I expected (i.e. utter crap) in the first few hours, to deciding by the end of the […]

Guild Wars 2 PvP

| August 25, 2011

I figured I’d lay down some thoughts on everything we’ve learned about Guild Wars 2 PvP in the last couple weeks. My perspective is unique, or at least uncommon, since I’m very unlikely to ever take part in PvP in any form. I’ve just never been a PvP guy, for many reasons, but I can […]